I’ve Published a Thing. Or Two.

When I started this blog, part of the purpose was to keep a record of what I was doing writing-wise, both for myself and for anyone else at a similar (beginner) stage with their writing. So there have been posts about redrafting, sending manuscripts to literary agents and, swiftly afterwards, rejection. What there haven’t been many of is posts about successes, or getting something published. So I’m slightly baffled as to why I’ve published two things in quick succession recently and not mentioned them here.

Whoops.

Longtime readers will know that I’ve been working on three or four different novels over the last few years. A couple of years ago I posted about trying to write a game (I play more games than I read novels at the mo, so it seemed sensible). Unsurprisingly that involved learning a lot of new skills as I was trying to do it all myself, including art, animation and sound. After playing around with it for a while, I realised any finished piece wasn’t actually going to show off anything good writing-wise. Because I was struggling so much with all the other bits, the actual writing itself was almost an afterthought (which is something that could be extrapolated out to a sizeable percentage of actual games, now that I think about it). I was aware of software like Twine that can be used to make primarily text-based games (or Interactive Fiction depending on who you ask), but after a few cursory experiments I got distracted by novels again.

This summer however, at a bit of a crossroads with my various projects, I went on a week-long Twine summer school at the British Library and it’s kickstarted a few new ideas. I went to the course knowing what story I wanted to work on – it’s a horror story about people living in a squat and an ancient evil under the streets of London. I’ve been wondering what to do with it for a couple of years and couldn’t quite decide if it was a novel, a script or what. So taking it into a different medium seemed like a good way to actually get somewhere with it. Halfway through the course I realised that it was too big a project to actually utilise some of the techniques we were learning in the given time, so I swapped to something a bit lighter. And a few weeks after the course finished I published my first game.

Understudied places you as the understudy in a rock musical version of Macbeth. It’s three hours until press night and the star is ill. You must step up to the role having not rehearsed, and try to muddle you way through with generally pretty disastrous results… It takes about 15 minutes to play and is available here.

Now, that was pretty pleasing. I’ve been working on novels for a fair few years now, and not had a single thing published. While I’m not snooty about self-publishing, it’s not something I’ve wanted to pursue myself just yet. But with the Twine projects it feels a lot more free to finish (and test) it, then hit publish. And then it’s out there and, hopefully, able to be enjoyed.

But the title says I’ve published two things. Because with unerring timing I published Understudied a day before I looked up IFcomp, an annual interactive fiction competition. And one of the rules of IFcomp is that the entry can’t have been published previously. I love a deadline though, so with only six weeks to go before entries had to be in I decided to make my second game. Ostrich is altogether a less upbeat affair than Understudied. You start out as an advertising compliance officer for the government. But after a populist party rises to power the advertising rules start to tighten up, and then it’s not just adverts that you have to amend… And in the background you can choose how to spend your evening, get a sense of what’s happening in the country and, most importantly, decide how you will get through it all. Do you have a line in the sand, or is your head buried in it (ooh, that’s a better tagline than I’ve had for it so far)? That, along with more than 70 other entries, is available here. Judging is open to anyone who plays at least five games, and there’s some great stuff in there.

So there we go. It feels very strange to have two bits of creative writing finally published and able to pointed at. So strange that I have neglected pointing at them!

You may also remember me posting about a short film that I wrote and starred in. Well my partners in crime/doofusing have finished up the edit and it is 100% complete. I can’t share it yet as I’m planning on entering it into a few film festivals (like IFcomp, most festivals frown upon a film being available to the general public pre-festival). I imagine it will be the talk of Cannes soon enough. It’s silly and fun, and hopefully another thing that I can point to as an example of my writing.

This year feels like a few things have really come together and projects have gone from being things that I work on indefinitely with nothing tangible to show, to being out there and available and, of course, utterly nerve-wracking. But that’s part of the fun I guess.

What next? Well there’s still that horror game I want to write, and I’m thinking of using the structure of Understudied as a shortcut to making some more games. And now I’ve self-published games, I might take another look at one of my novels and see if that’s something I’d want to self-publish too.

If you have some spare time and haven’t tried Understudied or Ostrich yet, I’d love to know what you think.

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